Twin Swans
We’re a boutique narrative videogame studio building a diverse remote team focused on creating well-crafted games with a healthy work-life balance.
Character Artist
Create high-quality, stylised 3D characters and assets that meet quality standards
Work from screenplays and storyboards to produce character designs from conception through to final in-game models
Drive the creation of all characters, costumes, and creatures for the game
Participate in the team evaluation and feedback process, providing expert guidance and critiques to enhance artistic elements of the game
Help plan out asset lists and work with the producer to estimate related tasks
Commit to fostering an inclusive and supportive creative culture in a diverse studio
Proven experience working in a character art role in videogame development evidenced by a portfolio showcasing 3D character art
Exceptional visual and technical understanding of 3D modeling, sculpting, and texturing
Proficient and comfortable using the Unity game engine
Experience creating high-quality, stylised character assets for Unity and setting up models, textures and materials in engine
Excellent creative collaboration, presentation, and teamwork skills
Empathetic and collaborative team player with a positive and open communication style
Comfortable working alongside GMT (London) time zone (offset by less than 6 hours)
Good home setup with necessary hardware
Based in the UK (or EEA)
Prior experience delivering a 3D first-person title
Skilled in, familiar with or curious about other artistic disciplines - concept, tech art, lighting etc.
Does this sound like you? Would you like to be a part of an exciting new videogame studio?